Designing the biped

Character Proportions

Character Proportions

Image planes

Image Planes Tutorial

Modeling a Biped

Roughing out the Biped

Roughing Out Biped

modeling a humanoid model

Roughing a Humanoid Model

Making Eyes 2 Ways Plus controls

Cartoony Eyes
Texturing Eyes
Eye Controls

Joining Objects

https://www.nickgowman.com/how-to-draw-cartoon-hands/

Modeling Hands

Quad Draw (for face details)

Quad Draw

Shape Editor/Blend Shapes

Shape Editor/Blend Shapes

Texturing a Biped

UV Mapping a Head/Face

Rigging and Skinning

Rigging Tutorials

Parenting, IK, Joints
Quick Rig
Human IK

Skinning

Skinning

Animating

Animation Tutorial

Animation Tutorial

Rendering the Animation

rendering an animation sequence and making the movie file

Pipeline for the biped

  • Design character on paper

  • Create Image Planes and Load into Front and Side Cameras

  • Rough Out the Model

  • Refine biped (making sure biped is facing towards +Z and is centered on the Y axis, with feet resting on the X Axis (the entire character should be in the +y quadrants)

  • Delete History and Freeze Transformations

  • UV unwrapping as needed

  • Duplicate the Character

  • Smooth Duplicate character to make high-poly version

  • Substance Painter For Materials for at least one surface (with texture caching of low and high poly versions)

  • aiStandard Surface for others

  • Blend Shapes w/Shape Editor

  • Rig using one of these methods:

    • Parenting

    • Quick Rig

    • Quick Rig plus some extra skeleton systems for hands, tail, ears, etc

    • HumanIK (more customizable) but you need to bind the skin separately

    • (Rokoko Studio)

    • Custom Rig following a tutorial (Lorie has some to suggest)

  • Skinning as needed

  • Animate

  • Render Image Sequence

  • Use iMovie, Premiere, Quicktime, Photoshop or other editing software to convert to a movie file - add sound and titles as you’d like.