Lab Assignment 1: The Room
CS22: 3D Digital Modeling
W19 -- Lorie Loeb
3A Office Hours Thursdays 11-1 Sudikoff 163
Graeson McMahon Final Room 1
Graeson McMahon Final Room
To see completed projects from past CS22 courses please see our Digital Arts website at:
Assignment 1-- Build a Room
You will follow a tutorial to model a room, complete with walls, windows, furniture, lamps and other details.
Practice 1: Tools
Practice 2: Useful Stuff 1
Due Monday, Jan. 7 at 2 PM.
Complete Practice pages one and two
(Note: nothing to turn in)
A1 Complete Tutorial 1
Due Thursday, January 10 2 PM
Turn in .ma scene file to the A1 Tutorial 1 Room Folder
A1 Part 2: Furniture
Due Monday, January 14 by 1 PM
Turn in .ma scene file to the A1 Furniture Folder
ASSIGNMENT 2 -- CUSTOMIZE YOUR ROOM
You can start with the room you built in tutorials 2-4, or start over. Using photos and images from you gathered before class, you will create your own custom room. Add touches of your own to make the room unique. You will be modeling only---creating all the walls, floor, ceiling, windows, furniture and other objects. We will add material and texture in Assignment 3. You will add lights and render room images in Assignment 4.
The room model you build for this assignment will be the foundation for the environment modeling portion of this course, which counts for half your grade. Be sure to pay attention to details, keep your project organized, your topology neat, and the scale consistent. If not, your work later will be more difficult.
A2 -- CUSTOM MODEL BASE GEOMETRY -
Due Monday, January 21 at 1 PM Just the geometry is due for your custom room..
Turn in the .ma file to the A2 Folder
A3 -- COMPLETED CUSTOM ROOM WITH TEXTURES AND LIGHTING
Due Monday, January 28 at 1 PM.
Time to pull all the pieces together. You will add materials and textures to the room, add lights render it in Arnold.
Add lighting to make the room light look natural, add depth, and create mood.
Turn in the complete project files to Folder A3
Turn in project files so textures will work!
A4 --RENDER FIVE ROOM IMAGES (.EXR OR .PNG) USING ARNOLD.
Due Monday, January 28 at 1 PM
Choose five camera angles that show off your room and lighting. Render out the five images as .exr images. Be sure to allow ample time for rendering. If you have a lot of reflective materials it will take longer to render out (several hours per image).
Create an Ambient Occlusion render pass and render as .exr image. Use Photoshop to combine them and turn in the five images. Be sure at least one image has your object easily visible.
Turn in five Room images (.exr or .png) to Folder A4