CS22/122 Intro to 3D Computer Modeling

W24 term

Graduate students taking 122 need Instructor Permission

This class teaches the fundamental principles, methods and tools for 3D modeling. We use Maya, Arnold, Substance, MASH, bifrost, and other state-of-the-art tools to create an environment, an abstract image, and an animated character.

No programming or previous modeling experience is needed.

The class is fast-paced and intensive, hard but fun.

Image above is by Jaden Halevi (F23)

Model and Animation by Case Rosenfelt (F23)


CS22/122 always has a long waitlist. Come to the first class and contact Lorie if you want to get onto the waitlist.

Please see the syllabus for more information,

or contact Lorie directly.


Lorie’s office hours:

  • Mondays 11-12:30 and Tuesday 3-5 pm, in Lorie’s office, ECSC 015. Use this calendly link to schedule in person meetings — or just show up.

  • Thursdays 2-4 PM ONLINE ONLY. Sign up via this calendly link for Thursday meetings (all online via zoom)

  • Additional times are available in person on Mondays and Wednesdays, just ask!

    Final Presentation Day: March 12th 10am - 1pm

All images , models, and animations on this site were created by students in this course, most with no prior experience. Amazing, right?

Peyton Bond (F23)

By Jiayi Xu W24

Models and Animation by Hanna Hong

Class Assignments:

environment - hard surface modeling

Learn some tools and basics for environment modeling.  Then create a custom interior, with textures and lighting. Then render the image to create the final images.

Kewen Huang S22 term


Abstract

Claire Draeger S22 term

Create an abstract image using Maya tools, Mash, and Arnold.


biped - character modeling and rigging

Design and build your biped model. Add textures, rig it, and then bring it to life with an animation. 

Models and Animation by Ziyuan Qu F22


Practice

Practice Sheets teach you techniques, tools, and methods that will help you with your class projects. These will be completed in class or as homework.

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